Image is saved to Barotrauma/wikiimage.png. Save an image of the currently controlled character with a transparent background. Some keybinds may render the game unusable.Įxport items in format recognized by the spreadsheet importer. Writes current keybinds into the config file. Toggles Steamworks networking debug logging.Ĭommands containing double quotes ( ") cannot be bound. Switching between the character editor and the game view may cause odd behaviour or bugs. Switch to the Character Editor to edit/create the ragdolls and animations of characters. Switch to the Event Editor to edit scripted events. Switch to the Sprite Editor to edit the source rects and origins of sprites. Switch to the Level Editor to edit levels. Switch to the Particle Editor to edit particle effects. Switch to the Submarine Editor to create or edit submarines. help spawnitem), or by itself for a list of all commands.Īrguments are typed without brackets, and with quotation marks around multi-word inputs.Įxamples: handcuffs and "handheld sonar" CheatĮnables cheat commands and disables Steam achievements during this play session. Enter help before a command for help with a specific command (i.e. In-game help with commands can be accessed with the help command. then press to cycle between "Welding Tool" and "Welding Fuel" Press to autofill and cycle through identifiers.This is only required for cheat commands, marked with a green checkmark in the table below.Enter enablecheats to enable cheats and disable achievements for the game session.Press to toggle the console (for Mac, press File:Key Dark.png and ).Maximum vitality without talent- or job-based modifiers More. HealthPercentage => MathUtils.Percentage( Vitality, MaxVitality) SortAfflictionsBySeverity (IEnumerable afflictions, bool excludeBuffs=true) GetPredictedStrength ( Affliction affliction, float predictFutureDuration, Limb limb=null) GetActiveAfflictionTags (IEnumerable afflictions) a medicine that causes oxygen loss may not be suitable if the character is already suffocating) More. Takes into account all the afflictions the character has, and negative treatment suitabilities (e.g. Get the identifiers of the items that can be used to treat the character. GetSuitableTreatments (Dictionary treatmentSuitability, bool normalize, Limb limb=null, bool ignoreHiddenAfflictions=false, float predictFutureDuration=0.0f) GetLimbDamage ( Limb limb, string afflictionType=null)ĪpplyAfflictionStatusEffects ( ActionType type) SetAllDamage (float damageAmount, float bleedingDamageAmount, float burnDamageAmount) ReduceAfflictionOnLimb ( Limb targetLimb, Identifier affliction, float amount, ActionType? treatmentAction=null)ĪpplyDamage ( Limb hitLimb, AttackResult attackResult, bool allowStacking=true) ReduceAllAfflictionsOnLimb ( Limb targetLimb, float amount, ActionType? treatmentAction=null) ReduceAfflictionOnAllLimbs ( Identifier affliction, float amount, ActionType? treatmentAction=null) ReduceAllAfflictionsOnAllLimbs (float amount, ActionType? treatmentAction=null) GetResistance ( AfflictionPrefab afflictionPrefab) GetAfflictionStrength (string afflictionType, bool allowLimbAfflictions=true)ĪpplyAffliction ( Limb targetLimb, Affliction affliction, bool allowStacking=true) Get the total strength of the afflictions of a specific type attached to a specific limb More. GetAfflictionStrength (string afflictionType, Limb limb, bool requireLimbSpecific) GetAfflictionLimb ( Affliction affliction) GetAffliction (string identifier, Limb limb) GetAfflictionOfType ( Identifier afflictionType, bool allowLimbAfflictions=true) GetAffliction ( Identifier identifier, bool allowLimbAfflictions=true) GetAffliction (string identifier, bool allowLimbAfflictions=true) GetAllAfflictions (Func limbHealthFilter) CharacterHealth ( ContentXElement element, Character character, ContentXElement limbHealthElement=null)
0 Comments
Leave a Reply. |